package buildings;

import game.Costs;
import game.Earning;

public class Fishing_Hut extends AbstractBuilding {

	private static int _healthpoints = 200;
	private static int _defense = 15;
	private static Earning earnSetting = null;
	private static Costs costSetting = null;
	
	
	public Fishing_Hut() {
		super(_healthpoints, _defense);
		if (earnSetting == null) {
			earnSetting = new Earning();
			earnSetting.setFoodEarning(0, 3);
			earnSetting.setRepeatRound(2);
		}
		if (costSetting == null) {
			costSetting = new Costs();
			costSetting.setLumberCost(30);
			costSetting.setStoneCost(5);
		}
		this.setEarn(earnSetting);
		this.setCosts(costSetting);
		this.setRue(earnSetting.getRepeatRound());
	}
	
	@Override
	int getDefenseBonus() {
		return 0;
	}
	@Override
	int getHealthpointsBonus() {
		return 0;
	}
	@Override
	int getIncomeBonus() {
		return 0;
	}
}
